5/6/2023 0 Comments Bzflag material![]() ![]() Sets how high the water is, in a matter of units. In the following examples, the values are the defaults.Ī world file interface for setting command line options for BZFS. Not contain server specific options such as -p, -passwd, and -conf. The options objectĬontains command line arguments that are used to configure the server's game mode, but can Options, and waterLevel objects, they can only be specified once. No set limit to the number of times you may use any of the objects except for the world, Line comments can be specified by placing a #įor documentation purposes, you can tag each object by adding a name attribute. Attributes have default values, and if that is good enough, To the rule are define and face, which are concluded with enddef and endface. Line, and a list of attributes for that object, one per line, in between. World options waterLevel dynamicColor textureMatrix transform material physics define group mesh meshbox meshpyr arc cone sphere tetra box pyramid link teleporter base weapon zoneĮach object is described by placing the type on one line, the word end on a following TextureMatrix, dynamicColor, and material must come before they are referenced) separatedīy newlines and grouped into blocks of types. This text file consists of any number of objects listed in any order (except that physics, bzw file is a plain text file with a relatively simple file format. # simple world containing a box, pyramid, and mesh Various sizes, the default size is 800x800. Map attributes may be set to create worlds of "obstacles" like buildings, pyramids, and meshes. Physical world attributes, and automatic world weapons. The BZFlag world file format describes and environment that includes the game map, The BZFlag world file format describes a world environment that is used by the BZFlag game ![]()
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